Old Punks, Young Crusties

In many technical professions, young practitioners (possibly straight out of university) come into the workplace full of enthusiasm and with the desire to use the latest and greatest developments in the field. Quite often, these ‘young punks’ encounter resistance from the ‘old crusties’ who have been in the game for years and years (and years!) and who stick to their way of doing things simply because they’ve always done it that way.

Recently however, I’ve noticed that in software development the situation seems to be reversed. For example, at one company, a number of the more experienced software engineers (‘old crusties’ like myself) were keen to try out some of the recent developments in the agile development world (pair-programming etc), and in particular, test driven development (TDD). Having tried TDD on a reasonably sized body of code, I was convinced that it was a fantastic way to work and that it improved the quality of, and my confidence in the code, whilst simultaneously reducing the stress involved in producing it. I was also struck by how subtle the TDD mantra of 1) Write a failing test 2) Make it run 3) Remove duplication really is, and how it basically describes the process of development in an eerily accurate way. Anyway, I digress. As it turned out a number of meetings were held to discuss the introduction of TDD, but to my surprise, the younger, less experienced developers (one or two years out of college) were extremely reluctant to even try it out, and at one point the discussion disolved to the point where people were even questioning the idea of unit testing itself (I know, I know, don’t get me started). Now, on occasion I have been known to be a tad cynical myself (and then some), and so I welcome healthy questioning, but I was still shocked to see the next generation basically arguing that we should continue to write code the same way that we always have, with all of its attendant weaknesses and failures.

Thinking about it later, I realised why their position was not so shocking after all. The field of software engineering is all about trying to find better ways to develop code and to help us live with it over a long period of time. There are now many well-documented techniques to help us reduce the defect count, reduce the time taken to fix bugs and add new features, to refactor etc, but if you’ve never worked on a large body of code, and if you’ve never had to live with your code (or, more to the point, other peoples code) for more than say, a semester, then obviously, the techniques to achieve these goals seem superfluous. To put it simply, if you’ve never had the illness, then you won’t have any interest in taking the medicine!

This problem can be attacked on a number of fronts. First, universities need to make sure that their computer science courses include a large software engineering component. Maybe students could be given a project that spans the entire length of their degree, allowing professors to change requirements, add new features and generally throw some real-life spanners in the works. Students could even have to swap bodies of code and documentation etc each semester, and they could be ranked by their peers about how easy (or not) it is to get started working on their code. Secondly, development organisations need to make sure that they have a clear and coherent approach to software engineering, and that every developer joining the organisation is fully exposed to it (for less experienced developers this would probably include close mentoring ). Whether or not you agree with specific techniques such as TDD, you must have a story about *how* you write software that goes beyond giving each of your developers a machine to code on ;^)

They say that the study of history is vital if we want to avoid repeating past mistakes, and the field of software engineering is really just an accumulation of wisdom from the short, but often painful history of software development. It might be an idea to learn from it ;^)

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